

As such, the two-player setup seems a little impoverished, and a two-cabinet/four-player version makes much more sense. However, MK as series has always thrived on multiplayer fun more than on tight controls. The wishy-washy laws of the MK universe let weaker opponents stay in the race, and give ample opportunity to make up for errors with a little run of luck on the last lap. The only way I could imagine a wheel really working is with a very low steering ratio and a strictly limited rotation. The series started with a fantastic implementation on the SNES D-pad, and even though the controls have got sloppier since then, a wheel is a step too far. Playing Mario Kart with a steering wheel doesn’t work for me either. You could use a variation on the split screen you have at home. It would be fun just to crowd everyone together in a tight space. Imagine something in the vein of classic “party”-type racers like Super Off-Road or Super Sprint, but modernised. I think going with a typical sit-in was a boring decision. Namco got that one when they acquired Bandai, I guess. Finally something to flesh out Nintendo’s meagre collection of plumbers, princesses, and gorillas that no one’s ever heard of! Oh, wait: I forgot the tamagotchi guy with the sticky up blue ears.

There’s Pac-Man, there’s Ms. Pac-Man, there’s err… one of the ghosts out of Pac-Man…. GP 2 followed in 2007, and GP DX in 2013. Namco development gave Nintendo the priceless opportunity to welcome the huge family of adorable and iconic Namco characters to the Mario Kart series. Mario Kart Arcade GP was developed by Namco in 2005. I’ve seen it in just about every game centre I’ve been in. But I’ve never seen anyone playing it. This machine has been released all over the world and is into a third version now, so I have to assume it’s been a great success.
